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Clear unknowns in GetSoundId (#1594)
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@@ -78,7 +78,7 @@ public:
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MxBool SwitchMove(LegoEntity* p_entity);
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MxBool SwitchMood(LegoEntity* p_entity);
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MxU32 GetAnimationId(LegoEntity* p_entity);
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MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state);
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MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood);
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MxBool DecrementCounter(LegoEntity* p_entity);
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MxBool DecrementCounter(MxS32 p_index);
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MxBool DecrementCounter(LegoBuildingInfo* p_data);
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@@ -86,7 +86,7 @@ public:
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MxBool SwitchMove(LegoROI* p_roi);
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MxBool SwitchMood(LegoROI* p_roi);
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MxU32 GetAnimationId(LegoROI* p_roi);
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MxU32 GetSoundId(LegoROI* p_roi, MxBool p_und);
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MxU32 GetSoundId(LegoROI* p_roi, MxBool p_basedOnMood);
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MxU8 GetMood(LegoROI* p_roi);
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LegoROI* CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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MxResult UpdateBoundingSphereAndBox(LegoROI* p_roi);
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@@ -68,13 +68,13 @@ public:
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// FUNCTION: BETA10 0x10013260
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
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virtual void ClickSound(MxBool p_und); // vtable+0x34
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virtual void ClickAnimation(); // vtable+0x38
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virtual void SwitchVariant(); // vtable+0x3c
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virtual void SwitchSound(); // vtable+0x40
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virtual void SwitchMove(); // vtable+0x44
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virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48
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virtual void SwitchMood(); // vtable+0x4c
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virtual void ClickSound(MxBool p_basedOnMood); // vtable+0x34
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virtual void ClickAnimation(); // vtable+0x38
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virtual void SwitchVariant(); // vtable+0x3c
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virtual void SwitchSound(); // vtable+0x40
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virtual void SwitchMove(); // vtable+0x44
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virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48
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virtual void SwitchMood(); // vtable+0x4c
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void FUN_10010c30();
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void SetType(MxU8 p_type);
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@@ -49,7 +49,7 @@ public:
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MxBool SwitchMove(LegoEntity* p_entity);
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MxBool SwitchMood(LegoEntity* p_entity);
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MxU32 GetAnimationId(LegoEntity* p_entity);
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MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state);
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MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood);
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LegoPlantInfo* GetInfoArray(MxS32& p_length);
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LegoEntity* CreatePlant(MxS32 p_index, LegoWorld* p_world, LegoOmni::World p_worldId);
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MxBool DecrementCounter(LegoEntity* p_entity);
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