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Implement LegoTexturePresenter::Read and Store (#641)
* LegoTexturePresenter::Read * Implement LegoTexturePresenter::Store * Rename * Fix naming
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@@ -1,13 +1,14 @@
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#ifndef LEGOTEXTUREPRESENTER_H
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#define LEGOTEXTUREPRESENTER_H
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#include "legonamedtexturelist.h"
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#include "mxmediapresenter.h"
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// VTABLE: LEGO1 0x100d4d90
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// SIZE 0x54 (from inlined construction at 0x10009bb5)
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class LegoTexturePresenter : public MxMediaPresenter {
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public:
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LegoTexturePresenter() : m_textureData(NULL) {}
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LegoTexturePresenter() : m_textures(NULL) {}
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~LegoTexturePresenter() override;
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// FUNCTION: LEGO1 0x1000ce50
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@@ -31,10 +32,10 @@ public:
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// LegoTexturePresenter::`scalar deleting destructor'
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MxResult Read(MxDSChunk& p_chunk);
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void FUN_1004f290();
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MxResult Store();
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private:
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MxDSChunk* m_textureData; // 0x54
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LegoNamedTextureList* m_textures; // 0x50
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};
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#endif // LEGOTEXTUREPRESENTER_H
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