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Implement LegoTexturePresenter::Read and Store (#641)
* LegoTexturePresenter::Read * Implement LegoTexturePresenter::Store * Rename * Fix naming
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@@ -13,23 +13,7 @@
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class MxAtomId;
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class LegoEntity;
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class LegoAnimPresenter;
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class LegoTexture;
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// SIZE 0x14
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class NamedTexture {
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public:
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~NamedTexture() { delete m_texture; }
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// FUNCTION: LEGO1 0x1003f920
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const MxString* GetName() const { return &m_name; }
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LegoTexture* GetTexture() { return m_texture; }
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private:
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MxString m_name; // 0x00
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LegoTexture* m_texture; // 0x04
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};
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class LegoNamedTexture;
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void FUN_1003e050(LegoAnimPresenter* p_presenter);
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Extra::ActionType MatchActionString(const char*);
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@@ -42,9 +26,9 @@ void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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MxBool RemoveFromWorld(MxAtomId& p_atomId1, MxS32 p_id1, MxAtomId& p_atomId2, MxS32 p_id2);
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void SetLightPosition(MxU32);
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NamedTexture* ReadNamedTexture(LegoFile* p_file);
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LegoNamedTexture* ReadNamedTexture(LegoFile* p_file);
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void FUN_1003f540(LegoFile* p_file, const char* p_filename);
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void WriteNamedTexture(LegoFile* p_file, NamedTexture* p_texture);
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture);
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// SYNTHETIC: LEGO1 0x10034b40
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// LegoTexture::`scalar deleting destructor'
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