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Implement LegoTexturePresenter::Read and Store (#641)
* LegoTexturePresenter::Read * Implement LegoTexturePresenter::Store * Rename * Fix naming
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@@ -1,5 +1,7 @@
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#include "act1state.h"
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#include "legoutil.h"
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DECOMP_SIZE_ASSERT(Act1State, 0x26c)
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DECOMP_SIZE_ASSERT(Act1State::NamedPlane, 0x4c)
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@@ -151,3 +151,18 @@ done:
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return NULL;
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}
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// STUB: LEGO1 0x10065f60
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BOOL LegoTextureInfo::SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo)
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{
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TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData();
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data->groupMesh->SetGroupTexture(data->groupIndex, p_textureInfo->m_texture);
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return TRUE;
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}
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// STUB: LEGO1 0x10066010
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LegoResult LegoTextureInfo::FUN_10066010(LegoU8* p_bits)
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{
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// TODO
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return SUCCESS;
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}
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@@ -1,6 +1,7 @@
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#include "legoutil.h"
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#include "legoinputmanager.h"
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#include "legonamedtexture.h"
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#include "legoomni.h"
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#include "legoworld.h"
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#include "legoworldlist.h"
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@@ -13,8 +14,6 @@
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#include <process.h>
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#include <string.h>
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DECOMP_SIZE_ASSERT(NamedTexture, 0x14)
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// STUB: LEGO1 0x1003e050
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void FUN_1003e050(LegoAnimPresenter* p_presenter)
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{
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@@ -297,7 +296,7 @@ void SetLightPosition(MxU32)
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}
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// STUB: LEGO1 0x1003f3b0
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NamedTexture* ReadNamedTexture(LegoFile* p_file)
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LegoNamedTexture* ReadNamedTexture(LegoFile* p_file)
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{
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return NULL;
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}
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@@ -308,7 +307,7 @@ void FUN_1003f540(LegoFile* p_file, const char* p_filename)
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}
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// FUNCTION: LEGO1 0x1003f8a0
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void WriteNamedTexture(LegoFile* p_file, NamedTexture* p_texture)
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture)
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{
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p_file->FUN_10006030(*p_texture->GetName());
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p_texture->GetTexture()->Write(p_file);
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@@ -227,7 +227,7 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
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LegoTexturePresenter texturePresenter;
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if (texturePresenter.Read(chunk) == SUCCESS) {
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texturePresenter.FUN_1004f290();
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texturePresenter.Store();
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}
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delete[] buff;
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@@ -2,9 +2,14 @@
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#include "legoomni.h"
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#include "legovideomanager.h"
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#include "misc/legocontainer.h"
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#include "misc/legoimage.h"
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#include "misc/legostorage.h"
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#include "mxcompositepresenter.h"
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DECOMP_SIZE_ASSERT(LegoTexturePresenter, 0x54)
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DECOMP_SIZE_ASSERT(LegoNamedTexture, 0x14)
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DECOMP_SIZE_ASSERT(LegoNamedTextureList, 0x18)
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// FUNCTION: LEGO1 0x1004eb40
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LegoTexturePresenter::~LegoTexturePresenter()
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@@ -19,17 +24,93 @@ MxResult LegoTexturePresenter::AddToManager()
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return SUCCESS;
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}
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// STUB: LEGO1 0x1004ebd0
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// FUNCTION: LEGO1 0x1004ebd0
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MxResult LegoTexturePresenter::Read(MxDSChunk& p_chunk)
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{
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// TODO
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return SUCCESS;
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MxResult result = FAILURE;
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LegoMemory storage(p_chunk.GetData());
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LegoChar* textureName = NULL;
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LegoS32 hardwareMode = VideoManager()->GetDirect3D()->AssignedDevice()->GetHardwareMode();
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m_textures = new LegoNamedTextureList();
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LegoU32 numTextures, i;
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if (storage.Read(&numTextures, sizeof(numTextures)) != SUCCESS) {
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goto done;
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}
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for (i = 0; i < numTextures; i++) {
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LegoU32 textureNameLength;
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LegoTexture* texture;
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LegoNamedTexture* namedTexture;
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if (storage.Read(&textureNameLength, sizeof(textureNameLength)) != SUCCESS) {
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goto done;
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}
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textureName = new LegoChar[textureNameLength + 1];
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if (storage.Read(textureName, textureNameLength) != SUCCESS) {
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goto done;
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}
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textureName[textureNameLength] = '\0';
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strlwr(textureName);
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texture = new LegoTexture();
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if (texture->Read(&storage, hardwareMode) != SUCCESS) {
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goto done;
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}
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namedTexture = new LegoNamedTexture(textureName, texture);
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m_textures->Append(namedTexture);
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delete[] textureName;
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textureName = NULL;
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}
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result = SUCCESS;
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done:
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if (textureName != NULL) {
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delete[] textureName;
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}
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if (result != SUCCESS && m_textures != NULL) {
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delete m_textures;
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m_textures = NULL;
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}
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return result;
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}
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// STUB: LEGO1 0x1004f290
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void LegoTexturePresenter::FUN_1004f290()
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// FUNCTION: LEGO1 0x1004f290
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MxResult LegoTexturePresenter::Store()
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{
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// TODO
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LegoNamedTextureListCursor cursor(m_textures);
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LegoNamedTexture* namedTexture;
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VideoManager();
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while (cursor.Next(namedTexture)) {
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LegoTexture* texture = namedTexture->GetTexture();
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LegoTextureInfo* textureInfo = TextureContainer()->Get(namedTexture->GetName()->GetData());
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if (textureInfo == NULL) {
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textureInfo = LegoTextureInfo::Create(namedTexture->GetName()->GetData(), texture);
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if (textureInfo != NULL) {
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TextureContainer()->Add(namedTexture->GetName()->GetData(), textureInfo);
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}
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}
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else {
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textureInfo->FUN_10066010(texture->GetImage()->GetBits());
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}
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}
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if (m_textures != NULL) {
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delete m_textures;
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}
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m_textures = NULL;
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return SUCCESS;
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}
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// STUB: LEGO1 0x1004fc60
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