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Implement LegoTexturePresenter::Read and Store (#641)
* LegoTexturePresenter::Read * Implement LegoTexturePresenter::Store * Rename * Fix naming
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@@ -151,3 +151,18 @@ done:
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return NULL;
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}
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// STUB: LEGO1 0x10065f60
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BOOL LegoTextureInfo::SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo)
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{
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TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData();
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data->groupMesh->SetGroupTexture(data->groupIndex, p_textureInfo->m_texture);
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return TRUE;
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}
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// STUB: LEGO1 0x10066010
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LegoResult LegoTextureInfo::FUN_10066010(LegoU8* p_bits)
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{
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// TODO
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return SUCCESS;
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}
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