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Implement LegoTexturePresenter::Read and Store (#641)
* LegoTexturePresenter::Read * Implement LegoTexturePresenter::Store * Rename * Fix naming
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@@ -227,7 +227,7 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
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LegoTexturePresenter texturePresenter;
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if (texturePresenter.Read(chunk) == SUCCESS) {
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texturePresenter.FUN_1004f290();
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texturePresenter.Store();
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}
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delete[] buff;
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