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cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -10,7 +10,7 @@ class LegoEntity;
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class LegoEntityPresenter : public MxCompositePresenter {
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public:
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LegoEntityPresenter();
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virtual ~LegoEntityPresenter() override; // vtable+0x00
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~LegoEntityPresenter() override; // vtable+0x00
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// FUNCTION: LEGO1 0x100534b0
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inline const char* ClassName() const override // vtable+0x0c
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@@ -25,13 +25,13 @@ public:
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return !strcmp(p_name, LegoEntityPresenter::ClassName()) || MxCompositePresenter::IsA(p_name);
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}
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virtual void ReadyTickle() override; // vtable+0x18
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virtual void RepeatingTickle() override; // vtable+0x24
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virtual void ParseExtra() override; // vtable+0x30
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virtual void Destroy() override; // vtable+0x38
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virtual MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c
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virtual void Init(); // vtable+0x68
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virtual undefined4 SetEntity(LegoEntity* p_entity); // vtable+0x6c
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void ReadyTickle() override; // vtable+0x18
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void RepeatingTickle() override; // vtable+0x24
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void ParseExtra() override; // vtable+0x30
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void Destroy() override; // vtable+0x38
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MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c
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virtual void Init(); // vtable+0x68
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virtual undefined4 SetEntity(LegoEntity* p_entity); // vtable+0x6c
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void SetEntityLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up);
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