mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 08:24:16 +00:00
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed
.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:

committed by
GitHub

parent
97d1ba7c71
commit
9e686e2a87
@@ -64,10 +64,12 @@ void LegoCameraController::OnRButtonUp(MxPoint32 p_point)
|
||||
// FUNCTION: LEGO1 0x10012230
|
||||
void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point)
|
||||
{
|
||||
if (p_modifier & c_lButtonState)
|
||||
if (p_modifier & c_lButtonState) {
|
||||
LeftDrag(p_point.GetX(), p_point.GetY());
|
||||
else if (p_modifier & c_rButtonState)
|
||||
}
|
||||
else if (p_modifier & c_rButtonState) {
|
||||
RightDrag(p_point.GetX(), p_point.GetY());
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10012260
|
||||
@@ -90,8 +92,9 @@ Mx3DPointFloat LegoCameraController::GetWorldUp()
|
||||
vec = m_lego3DView->GetPointOfView()->GetWorldUp();
|
||||
return Mx3DPointFloat(vec[0], vec[1], vec[2]);
|
||||
}
|
||||
else
|
||||
else {
|
||||
return Mx3DPointFloat(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100127f0
|
||||
@@ -102,8 +105,9 @@ Mx3DPointFloat LegoCameraController::GetWorldLocation()
|
||||
vec = m_lego3DView->GetPointOfView()->GetWorldPosition();
|
||||
return Mx3DPointFloat(vec[0], vec[1] - m_entityOffsetUp, vec[2]);
|
||||
}
|
||||
else
|
||||
else {
|
||||
return Mx3DPointFloat(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100128a0
|
||||
@@ -114,6 +118,7 @@ Mx3DPointFloat LegoCameraController::GetWorldDirection()
|
||||
vec = m_lego3DView->GetPointOfView()->GetWorldDirection();
|
||||
return Mx3DPointFloat(vec[0], vec[1], vec[2]);
|
||||
}
|
||||
else
|
||||
else {
|
||||
return Mx3DPointFloat(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user