cmake+ci: run clang-tidy (#512)

* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fed.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Anonymous Maarten
2024-02-01 21:42:10 +01:00
committed by GitHub
parent 97d1ba7c71
commit 9e686e2a87
308 changed files with 2863 additions and 1995 deletions

View File

@@ -21,8 +21,9 @@ void MxDSSerialAction::SetDuration(MxLong p_duration)
// FUNCTION: LEGO1 0x100cac10
MxDSSerialAction::~MxDSSerialAction()
{
if (this->m_cursor)
if (this->m_cursor) {
delete this->m_cursor;
}
this->m_cursor = NULL;
}
@@ -35,8 +36,9 @@ void MxDSSerialAction::CopyFrom(MxDSSerialAction& p_dsSerialAction)
// FUNCTION: LEGO1 0x100caca0
MxDSSerialAction& MxDSSerialAction::operator=(MxDSSerialAction& p_dsSerialAction)
{
if (this == &p_dsSerialAction)
if (this == &p_dsSerialAction) {
return *this;
}
MxDSMultiAction::operator=(p_dsSerialAction);
this->CopyFrom(p_dsSerialAction);
@@ -48,8 +50,9 @@ MxDSAction* MxDSSerialAction::Clone()
{
MxDSSerialAction* clone = new MxDSSerialAction();
if (clone)
if (clone) {
*clone = *this;
}
return clone;
}
@@ -57,23 +60,26 @@ MxDSAction* MxDSSerialAction::Clone()
// FUNCTION: LEGO1 0x100cad60
MxLong MxDSSerialAction::GetDuration()
{
if (this->m_duration)
if (this->m_duration) {
return this->m_duration;
}
MxDSActionListCursor cursor(this->m_actions);
MxDSAction* action;
while (cursor.Next(action)) {
if (!action)
if (!action) {
continue;
}
this->m_duration += action->GetDuration() + action->GetStartTime();
if (action->IsA("MxDSMediaAction")) {
MxLong sustainTime = ((MxDSMediaAction*) action)->GetSustainTime();
if (sustainTime && sustainTime != -1)
if (sustainTime && sustainTime != -1) {
this->m_duration += sustainTime;
}
}
}