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cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed
.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
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9e686e2a87
@@ -34,14 +34,16 @@ void MxMIDIPresenter::Destroy(MxBool p_fromDestructor)
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m_criticalSection.Enter();
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if (m_subscriber && m_chunk)
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if (m_subscriber && m_chunk) {
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m_subscriber->DestroyChunk(m_chunk);
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}
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Init();
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m_criticalSection.Leave();
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if (!p_fromDestructor)
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if (!p_fromDestructor) {
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MxMusicPresenter::Destroy();
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}
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}
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// FUNCTION: LEGO1 0x100c2890
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@@ -61,24 +63,28 @@ void MxMIDIPresenter::StartingTickle()
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{
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MxStreamChunk* chunk = CurrentChunk();
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if (chunk && m_action->GetElapsedTime() >= chunk->GetTime())
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if (chunk && m_action->GetElapsedTime() >= chunk->GetTime()) {
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ProgressTickleState(e_streaming);
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}
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}
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// FUNCTION: LEGO1 0x100c2910
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void MxMIDIPresenter::StreamingTickle()
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{
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if (m_chunk)
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if (m_chunk) {
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ProgressTickleState(e_done);
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else
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}
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else {
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m_chunk = NextChunk();
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}
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}
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// FUNCTION: LEGO1 0x100c2940
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void MxMIDIPresenter::DoneTickle()
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{
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if (!MusicManager()->GetMIDIInitialized())
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if (!MusicManager()->GetMIDIInitialized()) {
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EndAction();
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}
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}
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// FUNCTION: LEGO1 0x100c2960
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@@ -95,8 +101,9 @@ MxResult MxMIDIPresenter::PutData()
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if (m_currentTickleState == e_streaming && m_chunk && !MusicManager()->GetMIDIInitialized()) {
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SetVolume(((MxDSSound*) m_action)->GetVolume());
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if (MusicManager()->InitializeMIDI(m_chunk->GetData(), 1) != SUCCESS)
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if (MusicManager()->InitializeMIDI(m_chunk->GetData(), 1) != SUCCESS) {
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EndAction();
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}
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}
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m_criticalSection.Leave();
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