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cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
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parent
97d1ba7c71
commit
9e686e2a87
@@ -32,8 +32,9 @@ void MxLoopingSmkPresenter::Destroy(MxBool p_fromDestructor)
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Init();
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m_criticalSection.Leave();
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if (!p_fromDestructor)
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if (!p_fromDestructor) {
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MxSmkPresenter::Destroy();
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}
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}
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// FUNCTION: LEGO1 0x100b4a00
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@@ -51,8 +52,9 @@ void MxLoopingSmkPresenter::NextFrame()
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{
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MxStreamChunk* chunk = NextChunk();
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if (chunk->GetFlags() & MxDSChunk::c_end)
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if (chunk->GetFlags() & MxDSChunk::c_end) {
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ProgressTickleState(e_repeating);
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}
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else {
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LoadFrame(chunk);
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LoopChunk(chunk);
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@@ -65,8 +67,9 @@ void MxLoopingSmkPresenter::NextFrame()
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// FUNCTION: LEGO1 0x100b4a90
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void MxLoopingSmkPresenter::VTable0x8c()
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{
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if (m_action->GetDuration() < m_elapsedDuration)
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if (m_action->GetDuration() < m_elapsedDuration) {
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ProgressTickleState(e_unk5);
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}
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else {
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MxStreamChunk* chunk;
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m_loopingChunkCursor->Current(chunk);
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@@ -92,8 +95,9 @@ void MxLoopingSmkPresenter::RepeatingTickle()
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time += 1000 / ((MxDSMediaAction*) m_action)->GetFramesPerSecond();
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cursor.Reset();
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while (cursor.Next(chunk))
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while (cursor.Next(chunk)) {
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chunk->SetTime(chunk->GetTime() + time);
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}
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m_loopingChunkCursor->Next();
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}
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@@ -101,15 +105,17 @@ void MxLoopingSmkPresenter::RepeatingTickle()
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MxStreamChunk* chunk;
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m_loopingChunkCursor->Current(chunk);
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if (m_action->GetElapsedTime() < chunk->GetTime())
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if (m_action->GetElapsedTime() < chunk->GetTime()) {
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break;
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}
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VTable0x8c();
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m_loopingChunkCursor->Next(chunk);
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if (m_currentTickleState != e_repeating)
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if (m_currentTickleState != e_repeating) {
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break;
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}
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}
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}
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