cmake+ci: run clang-tidy (#512)

* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fed.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Anonymous Maarten
2024-02-01 21:42:10 +01:00
committed by GitHub
parent 97d1ba7c71
commit 9e686e2a87
308 changed files with 2863 additions and 1995 deletions

View File

@@ -51,8 +51,9 @@ void MxSmkPresenter::LoadHeader(MxStreamChunk* p_chunk)
// FUNCTION: LEGO1 0x100b3960
void MxSmkPresenter::CreateBitmap()
{
if (m_bitmap)
if (m_bitmap) {
delete m_bitmap;
}
m_bitmap = new MxBitmap;
m_bitmap->SetSize(m_mxSmack.m_smackTag.Width, m_mxSmack.m_smackTag.Height, NULL, FALSE);
@@ -72,8 +73,9 @@ void MxSmkPresenter::LoadFrame(MxStreamChunk* p_chunk)
MxRectList list(TRUE);
MxSmack::LoadFrame(bitmapInfo, bitmapData, &m_mxSmack, chunkData, paletteChanged, &list);
if (((MxDSMediaAction*) m_action)->GetPaletteManagement() && paletteChanged)
if (((MxDSMediaAction*) m_action)->GetPaletteManagement() && paletteChanged) {
RealizePalette();
}
MxRect32 invalidateRect;
MxRectListCursor cursor(&list);
@@ -91,8 +93,9 @@ void MxSmkPresenter::VTable0x88()
{
if ((m_mxSmack.m_smackTag.SmackerType & 1) != 0) {
MxU32 und = (m_currentFrame % m_mxSmack.m_smackTag.Frames);
if (1 < m_currentFrame && und == 1)
if (1 < m_currentFrame && und == 1) {
m_currentFrame = 1;
}
}
else {
if (m_mxSmack.m_smackTag.Frames == m_currentFrame) {