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https://github.com/isledecomp/isle.git
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cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fed
.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
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9e686e2a87
@@ -64,8 +64,9 @@ public:
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// FUNCTION: LEGO1 0x10002430
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virtual Matrix4& operator+=(float (*p_data)[4])
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{
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for (int i = 0; i < 16; i++)
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for (int i = 0; i < 16; i++) {
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((float*) m_data)[i] += ((float*) p_data)[i];
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}
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return *this;
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} // vtable+0x2c
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@@ -53,11 +53,12 @@ void OrientableROI::UpdateWorldData(const MxMatrix& p_transform)
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UpdateWorldVelocity();
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// iterate over comps
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if (m_comp)
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if (m_comp) {
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for (CompoundObject::iterator iter = m_comp->begin(); !(iter == m_comp->end()); iter++) {
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ROI* child = *iter;
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static_cast<OrientableROI*>(child)->UpdateWorldData(p_transform);
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}
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}
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}
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// FUNCTION: LEGO1 0x100a5a50
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@@ -16,9 +16,9 @@ public:
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OrientableROI();
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virtual const float* GetWorldVelocity() const override; // vtable+0x08
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virtual const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
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virtual const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
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const float* GetWorldVelocity() const override; // vtable+0x08
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const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
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const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
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// FUNCTION: LEGO1 0x100a5db0
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virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
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virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
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@@ -192,7 +192,7 @@ public:
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// Vector2 overrides
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// FUNCTION: LEGO1 0x10003a60
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virtual void AddImpl(float* p_value) override
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void AddImpl(float* p_value) override
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{
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m_data[0] += p_value[0];
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m_data[1] += p_value[1];
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@@ -200,7 +200,7 @@ public:
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} // vtable+0x04
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// FUNCTION: LEGO1 0x10003a90
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virtual void AddImpl(float p_value) override
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void AddImpl(float p_value) override
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{
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m_data[0] += p_value;
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m_data[1] += p_value;
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@@ -208,7 +208,7 @@ public:
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} // vtable+0x00
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// FUNCTION: LEGO1 0x10003ac0
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virtual void SubImpl(float* p_value) override
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void SubImpl(float* p_value) override
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{
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m_data[0] -= p_value[0];
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m_data[1] -= p_value[1];
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@@ -216,7 +216,7 @@ public:
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} // vtable+0x08
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// FUNCTION: LEGO1 0x10003b20
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virtual void MulScalarImpl(float* p_value) override
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void MulScalarImpl(float* p_value) override
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{
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m_data[0] *= *p_value;
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m_data[1] *= *p_value;
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@@ -224,7 +224,7 @@ public:
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x10003af0
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virtual void MulVectorImpl(float* p_value) override
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void MulVectorImpl(float* p_value) override
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{
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m_data[0] *= p_value[0];
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m_data[1] *= p_value[1];
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@@ -232,7 +232,7 @@ public:
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} // vtable+0x10
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// FUNCTION: LEGO1 0x10003b50
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virtual void DivScalarImpl(float* p_value) override
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void DivScalarImpl(float* p_value) override
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{
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m_data[0] /= *p_value;
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m_data[1] /= *p_value;
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@@ -240,19 +240,19 @@ public:
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} // vtable+0x14
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// FUNCTION: LEGO1 0x10003b80
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virtual float DotImpl(float* p_a, float* p_b) const override
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float DotImpl(float* p_a, float* p_b) const override
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{
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return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
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} // vtable+0x18
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// FUNCTION: LEGO1 0x10003ba0
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virtual void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
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void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
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// FUNCTION: LEGO1 0x10003bc0
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virtual void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
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void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
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// FUNCTION: LEGO1 0x10003bd0
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virtual float LenSquared() const override
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float LenSquared() const override
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{
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return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2];
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} // vtable+0x40
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@@ -289,7 +289,7 @@ public:
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// Vector3 overrides
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// FUNCTION: LEGO1 0x10002870
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virtual void AddImpl(float* p_value) override
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void AddImpl(float* p_value) override
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{
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m_data[0] += p_value[0];
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m_data[1] += p_value[1];
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@@ -298,7 +298,7 @@ public:
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} // vtable+0x04
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// FUNCTION: LEGO1 0x100028b0
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virtual void AddImpl(float p_value) override
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void AddImpl(float p_value) override
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{
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m_data[0] += p_value;
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m_data[1] += p_value;
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@@ -307,7 +307,7 @@ public:
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} // vtable+0x00
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// FUNCTION: LEGO1 0x100028f0
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virtual void SubImpl(float* p_value) override
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void SubImpl(float* p_value) override
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{
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m_data[0] -= p_value[0];
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m_data[1] -= p_value[1];
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@@ -316,7 +316,7 @@ public:
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} // vtable+0x08
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// FUNCTION: LEGO1 0x10002970
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virtual void MulScalarImpl(float* p_value) override
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void MulScalarImpl(float* p_value) override
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{
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m_data[0] *= *p_value;
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m_data[1] *= *p_value;
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@@ -325,7 +325,7 @@ public:
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} // vtable+0x0c
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// FUNCTION: LEGO1 0x10002930
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virtual void MulVectorImpl(float* p_value) override
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void MulVectorImpl(float* p_value) override
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{
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m_data[0] *= p_value[0];
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m_data[1] *= p_value[1];
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@@ -334,7 +334,7 @@ public:
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} // vtable+0x10
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// FUNCTION: LEGO1 0x100029b0
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virtual void DivScalarImpl(float* p_value) override
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void DivScalarImpl(float* p_value) override
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{
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m_data[0] /= *p_value;
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m_data[1] /= *p_value;
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@@ -343,25 +343,25 @@ public:
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} // vtable+0x14
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// FUNCTION: LEGO1 0x100029f0
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virtual float DotImpl(float* p_a, float* p_b) const override
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float DotImpl(float* p_a, float* p_b) const override
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{
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return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
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} // vtable+0x18
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// FUNCTION: LEGO1 0x10002a20
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virtual void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
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void EqualsImpl(float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
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// FUNCTION: LEGO1 0x10002b00
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virtual void Clear() override { memset(m_data, 0, sizeof(float) * 4); } // vtable+0x2c
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void Clear() override { memset(m_data, 0, sizeof(float) * 4); } // vtable+0x2c
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// FUNCTION: LEGO1 0x10002b20
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virtual float LenSquared() const override
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float LenSquared() const override
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{
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return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
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} // vtable+0x40
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// FUNCTION: LEGO1 0x10002b40
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virtual void EqualsScalar(float* p_value) override
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void EqualsScalar(float* p_value) override
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{
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m_data[0] = *p_value;
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m_data[1] = *p_value;
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