Name spawn areas (#1636)

This commit is contained in:
Fabian Neundorf
2025-07-19 16:29:34 +02:00
committed by GitHub
parent 73d9ef1d80
commit 9e860d910c
6 changed files with 18 additions and 18 deletions

View File

@@ -82,7 +82,7 @@ void Helicopter::Exit()
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
SpawnPlayer(
LegoGameState::e_unk40,
LegoGameState::e_helicopterSpawn,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);