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Name spawn areas (#1636)
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@@ -82,7 +82,7 @@ void Helicopter::Exit()
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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SpawnPlayer(
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LegoGameState::e_unk40,
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LegoGameState::e_helicopterSpawn,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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