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Name spawn areas (#1636)
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@@ -355,7 +355,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_PoliceStation_Music
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);
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g_spawnLocations[16] = SpawnLocation(
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LegoGameState::e_unk40,
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LegoGameState::e_helicopterSpawn,
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g_isleScript,
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0,
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"edg02_51",
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@@ -379,7 +379,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[18] = SpawnLocation(
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LegoGameState::e_unk43,
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LegoGameState::e_dunebuggySpawn,
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g_isleScript,
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0,
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"edg02_35",
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@@ -391,7 +391,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[19] = SpawnLocation(
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LegoGameState::e_unk44,
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LegoGameState::e_racecarSpawn,
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g_isleScript,
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0,
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"EDG03_01",
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@@ -403,7 +403,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[20] = SpawnLocation(
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LegoGameState::e_unk45,
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LegoGameState::e_jetskiSpawn,
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g_isleScript,
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0,
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"edg10_70",
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@@ -475,7 +475,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_noneJukebox
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);
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g_spawnLocations[26] = SpawnLocation(
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LegoGameState::e_unk52,
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LegoGameState::e_towTrackHookedUp,
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g_isleScript,
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0,
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"edg02_19",
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