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use MxDouble
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@@ -139,7 +139,7 @@ BOOL Lego3DView::Moved(ViewROI& rROI)
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}
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// FUNCTION: LEGO1 0x100ab270
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double Lego3DView::Render(double p_und)
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MxDouble Lego3DView::Render(MxDouble p_und)
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{
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assert(m_pViewManager);
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m_pViewManager->Update(m_previousRenderTime, p_und);
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@@ -23,7 +23,7 @@ public:
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BOOL Moved(ViewROI&);
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BOOL SetPointOfView(ViewROI&);
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double Render(double p_und);
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MxDouble Render(MxDouble p_und);
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ViewROI* Pick(unsigned long x, unsigned long y);
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