use MxDouble

This commit is contained in:
Misha
2024-01-20 15:19:27 -05:00
parent 9a77a2a10b
commit a006b60e20
4 changed files with 5 additions and 4 deletions

View File

@@ -139,7 +139,7 @@ BOOL Lego3DView::Moved(ViewROI& rROI)
} }
// FUNCTION: LEGO1 0x100ab270 // FUNCTION: LEGO1 0x100ab270
double Lego3DView::Render(double p_und) MxDouble Lego3DView::Render(MxDouble p_und)
{ {
assert(m_pViewManager); assert(m_pViewManager);
m_pViewManager->Update(m_previousRenderTime, p_und); m_pViewManager->Update(m_previousRenderTime, p_und);

View File

@@ -23,7 +23,7 @@ public:
BOOL Moved(ViewROI&); BOOL Moved(ViewROI&);
BOOL SetPointOfView(ViewROI&); BOOL SetPointOfView(ViewROI&);
double Render(double p_und); MxDouble Render(MxDouble p_und);
ViewROI* Pick(unsigned long x, unsigned long y); ViewROI* Pick(unsigned long x, unsigned long y);

View File

@@ -17,7 +17,7 @@ void ViewManager::RemoveAll(ViewROI*)
} }
// STUB: LEGO1 0x100a6930 // STUB: LEGO1 0x100a6930
void ViewManager::Update(float p_previousRenderTime, float p_und2) void ViewManager::Update(MxFloat p_previousRenderTime, MxFloat p_und2)
{ {
} }

View File

@@ -1,6 +1,7 @@
#ifndef VIEWMANAGER_H #ifndef VIEWMANAGER_H
#define VIEWMANAGER_H #define VIEWMANAGER_H
#include "mxtypes.h"
#include "viewroi.h" #include "viewroi.h"
// VTABLE: LEGO1 0x100dbd88 // VTABLE: LEGO1 0x100dbd88
@@ -15,7 +16,7 @@ public:
void SetPOVSource(const OrientableROI* point_of_view); void SetPOVSource(const OrientableROI* point_of_view);
void SetResolution(int width, int height); void SetResolution(int width, int height);
void SetFrustrum(float fov, float front, float back); void SetFrustrum(float fov, float front, float back);
void Update(float p_previousRenderTime, float p_und2); void Update(MxFloat p_previousRenderTime, MxFloat p_und2);
// SYNTHETIC: LEGO1 0x100a6000 // SYNTHETIC: LEGO1 0x100a6000
// ViewManager::`scalar deleting destructor' // ViewManager::`scalar deleting destructor'