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use MxDouble
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@@ -139,7 +139,7 @@ BOOL Lego3DView::Moved(ViewROI& rROI)
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}
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}
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// FUNCTION: LEGO1 0x100ab270
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// FUNCTION: LEGO1 0x100ab270
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double Lego3DView::Render(double p_und)
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MxDouble Lego3DView::Render(MxDouble p_und)
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{
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{
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assert(m_pViewManager);
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assert(m_pViewManager);
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m_pViewManager->Update(m_previousRenderTime, p_und);
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m_pViewManager->Update(m_previousRenderTime, p_und);
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@@ -23,7 +23,7 @@ public:
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BOOL Moved(ViewROI&);
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BOOL Moved(ViewROI&);
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BOOL SetPointOfView(ViewROI&);
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BOOL SetPointOfView(ViewROI&);
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double Render(double p_und);
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MxDouble Render(MxDouble p_und);
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ViewROI* Pick(unsigned long x, unsigned long y);
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ViewROI* Pick(unsigned long x, unsigned long y);
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@@ -17,7 +17,7 @@ void ViewManager::RemoveAll(ViewROI*)
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}
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}
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// STUB: LEGO1 0x100a6930
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// STUB: LEGO1 0x100a6930
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void ViewManager::Update(float p_previousRenderTime, float p_und2)
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void ViewManager::Update(MxFloat p_previousRenderTime, MxFloat p_und2)
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{
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{
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}
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}
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@@ -1,6 +1,7 @@
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#ifndef VIEWMANAGER_H
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#ifndef VIEWMANAGER_H
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#define VIEWMANAGER_H
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#define VIEWMANAGER_H
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#include "mxtypes.h"
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#include "viewroi.h"
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#include "viewroi.h"
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// VTABLE: LEGO1 0x100dbd88
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// VTABLE: LEGO1 0x100dbd88
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@@ -15,7 +16,7 @@ public:
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void SetPOVSource(const OrientableROI* point_of_view);
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void SetPOVSource(const OrientableROI* point_of_view);
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void SetResolution(int width, int height);
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void SetResolution(int width, int height);
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void SetFrustrum(float fov, float front, float back);
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void SetFrustrum(float fov, float front, float back);
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void Update(float p_previousRenderTime, float p_und2);
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void Update(MxFloat p_previousRenderTime, MxFloat p_und2);
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// SYNTHETIC: LEGO1 0x100a6000
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// SYNTHETIC: LEGO1 0x100a6000
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// ViewManager::`scalar deleting destructor'
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// ViewManager::`scalar deleting destructor'
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