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Implement Lego3DManager (#380)
* Implement Lego3DManager * Update lego3dview.cpp * fix * fixes * fix wrong vtable address * Fixes/matches * Fix Lego3DView * Use undefined * More fixes * Rename * Rename pad * Add blank line * Delete stuff --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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28
LEGO1/mxrendersettings.h
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28
LEGO1/mxrendersettings.h
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#ifndef MXRENDERSETTINGS_H
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#define MXRENDERSETTINGS_H
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#include "decomp.h"
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#include "mxtypes.h"
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#include <d3d.h>
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#include <ddraw.h>
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#include <windows.h>
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// SIZE 0x28
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struct MxRenderSettings {
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public:
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static MxU32 CopyFrom(MxRenderSettings& p_dest, const MxRenderSettings& p_src);
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undefined4 m_unk0x00; // 0x00
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HWND m_hwnd; // 0x04
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IDirectDraw* m_directDraw; // 0x08
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IDirectDrawSurface* m_ddSurface1; // 0x0c
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IDirectDrawSurface* m_ddSurface2; // 0x10
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MxU32 m_flags; // 0x14
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undefined4 m_unk0x18; // 0x18
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MxU32 m_flags2; // 0x1c
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IDirect3D* m_direct3d; // 0x20
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IDirect3DDevice* m_d3dDevice; // 0x24
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};
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#endif // MXRENDERSETTINGS_H
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