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Implement Lego3DManager (#380)
* Implement Lego3DManager * Update lego3dview.cpp * fix * fixes * fix wrong vtable address * Fixes/matches * Fix Lego3DView * Use undefined * More fixes * Rename * Rename pad * Add blank line * Delete stuff --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -9,9 +9,10 @@
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class MxUnknown100dbdbc {
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public:
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MxUnknown100dbdbc();
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virtual ~MxUnknown100dbdbc();
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private:
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undefined m_unk0x4[0x14]; // TODO: change to 0x10 once scalar deconstructor is added
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undefined m_unk0x4[0x10];
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};
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#endif // MXUNKNOWN100DBDBC_H
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