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Implement/match LegoAct2::HandleEndAction and related (#1184)
* Implement/match LegoAct2::HandleEndAction * Reorder
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@@ -903,7 +903,7 @@ void LegoAnimationManager::FUN_100604d0(MxBool p_unk0x08)
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// FUNCTION: LEGO1 0x100604f0
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// FUNCTION: BETA10 0x1004137b
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void LegoAnimationManager::FUN_100604f0(MxS32 p_objectIds[], undefined4 p_numObjectIds)
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void LegoAnimationManager::FUN_100604f0(MxS32 p_objectIds[], MxU32 p_numObjectIds)
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{
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for (MxS32 i = 0; i < p_numObjectIds; i++) {
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for (MxS32 j = 0; j < m_animCount; j++) {
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