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Refactor camera locations and other structs, name functions based on BETA (#900)
* Refactor camera locations and other structs, name functions based on BETA * Add size assert * Fix member name
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@@ -16,44 +16,44 @@ class LegoROIList;
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struct ModelInfo;
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class MxDSAction;
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// SIZE 0x18
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struct Character {
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char* m_name; // 0x00
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MxBool m_unk0x04; // 0x04
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MxS8 m_vehicleId; // 0x05
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undefined m_unk0x06; // 0x06 (unused?)
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MxBool m_unk0x07; // 0x07
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MxBool m_unk0x08; // 0x08
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MxBool m_unk0x09; // 0x09
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MxU32 m_unk0x0c; // 0x0c
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MxS32 m_unk0x10; // 0x10
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MxBool m_active; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxU8 m_unk0x16; // 0x16
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};
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// SIZE 0x08
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struct Vehicle {
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char* m_name; // 0x00
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undefined m_unk0x04; // 0x04
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MxBool m_unk0x05; // 0x05
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};
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// SIZE 0x18
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struct Unknown0x3c {
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LegoROI* m_roi; // 0x00
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MxS32 m_characterId; // 0x04
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MxLong m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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MxBool m_unk0x0d; // 0x0d
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float m_unk0x10; // 0x10
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MxBool m_unk0x14; // 0x14
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};
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// VTABLE: LEGO1 0x100d8c18
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// SIZE 0x500
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class LegoAnimationManager : public MxCore {
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public:
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// SIZE 0x18
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struct Character {
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char* m_name; // 0x00
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MxBool m_unk0x04; // 0x04
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MxS8 m_vehicleId; // 0x05
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undefined m_unk0x06; // 0x06 (unused?)
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MxBool m_unk0x07; // 0x07
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MxBool m_unk0x08; // 0x08
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MxBool m_unk0x09; // 0x09
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MxU32 m_unk0x0c; // 0x0c
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MxS32 m_unk0x10; // 0x10
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MxBool m_active; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxU8 m_unk0x16; // 0x16
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};
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// SIZE 0x08
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struct Vehicle {
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char* m_name; // 0x00
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undefined m_unk0x04; // 0x04
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MxBool m_unk0x05; // 0x05
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};
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// SIZE 0x18
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struct Extra {
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LegoROI* m_roi; // 0x00
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MxS32 m_characterId; // 0x04
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MxLong m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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MxBool m_unk0x0d; // 0x0d
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float m_unk0x10; // 0x10
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MxBool m_unk0x14; // 0x14
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};
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LegoAnimationManager();
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~LegoAnimationManager() override;
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@@ -98,8 +98,8 @@ public:
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void FUN_10061010(MxBool p_und);
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LegoTranInfo* GetTranInfo(MxU32 p_index);
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void FUN_10062770();
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void FUN_100627d0(MxBool p_und);
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void FUN_100629b0(MxU32, MxBool);
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void PurgeExtra(MxBool p_und);
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void AddExtra(MxU32 p_cameraLocation, MxBool p_und);
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void FUN_10063270(LegoROIList*, LegoAnimPresenter*);
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void FUN_10063780(LegoROIList* p_list);
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void FUN_10064670(Vector3*);
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@@ -162,7 +162,7 @@ private:
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MxBool m_unk0x38; // 0x38
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MxBool m_unk0x39; // 0x39
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MxBool m_unk0x3a; // 0x3a
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Unknown0x3c m_unk0x3c[40]; // 0x3c
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Extra m_extras[40]; // 0x3c
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undefined4 m_unk0x3fc; // 0x3fc
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MxBool m_unk0x400; // 0x400
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MxBool m_unk0x401; // 0x401
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