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Refactor camera locations and other structs, name functions based on BETA (#900)
* Refactor camera locations and other structs, name functions based on BETA * Add size assert * Fix member name
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@@ -6,24 +6,24 @@
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// SIZE 0x60
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struct LegoCameraLocation {
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MxU32 m_index; // 0x00
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const char* m_name; // 0x04
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float m_position[3]; // 0x08
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float m_direction[3]; // 0x14
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float m_up[3]; // 0x20
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const char* m_edgeName; // 0x2c
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undefined4 m_unk0x30; // 0x30
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float m_unk0x34; // 0x34
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undefined4 m_unk0x38; // 0x38
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float m_unk0x3c; // 0x3c
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undefined4 m_unk0x40; // 0x40
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undefined4 m_unk0x44; // 0x44
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undefined4 m_unk0x48; // 0x48
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undefined4 m_unk0x4c; // 0x4c
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undefined4 m_unk0x50; // 0x50
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undefined4 m_unk0x54; // 0x54
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undefined4 m_unk0x58; // 0x58
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undefined4 m_unk0x5c; // 0x5c
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// SIZE 0x18
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struct Path {
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const char* m_name; // 0x00
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MxS32 m_src; // 0x04
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float m_srcScale; // 0x08
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MxS32 m_dest; // 0x0c
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float m_destScale; // 0x10
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undefined4 m_unk0x10; // 0x14
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};
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MxU32 m_index; // 0x00
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const char* m_name; // 0x04
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float m_position[3]; // 0x08
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float m_direction[3]; // 0x14
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float m_up[3]; // 0x20
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Path m_pathA; // 0x2c
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Path m_pathB; // 0x44
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undefined4 m_unk0x5c; // 0x5c
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};
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extern LegoCameraLocation g_cameraLocations[70];
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