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Refactor camera locations and other structs, name functions based on BETA (#900)
* Refactor camera locations and other structs, name functions based on BETA * Add size assert * Fix member name
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@@ -5,6 +5,7 @@
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#include "mxcore.h"
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#include "mxtypes.h"
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struct LegoCameraLocation;
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class Vector3;
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//////////////////////////////////////////////////////////////////////////////
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@@ -73,6 +74,8 @@ public:
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);
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static MxResult UpdateCameraLocation(MxU32 p_location);
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static MxResult UpdateCameraLocation(const char* p_location);
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static LegoCameraLocation* GetCameraLocation(MxU32 p_location);
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inline void SetLinearVel(MxFloat p_linearVel) { m_linearVel = p_linearVel; }
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inline MxFloat GetLinearVel() { return m_linearVel; }
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inline MxFloat GetRotationalVel() { return m_rotationalVel; }
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