Refactor camera locations and other structs, name functions based on BETA (#900)

* Refactor camera locations and other structs, name functions based on BETA

* Add size assert

* Fix member name
This commit is contained in:
Christian Semmler
2024-05-10 10:23:47 -04:00
committed by GitHub
parent f5ffd3aba3
commit a1388adcd7
7 changed files with 1036 additions and 256 deletions

View File

@@ -26,16 +26,16 @@
#include <io.h>
DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
DECOMP_SIZE_ASSERT(Character, 0x18)
DECOMP_SIZE_ASSERT(Vehicle, 0x08)
DECOMP_SIZE_ASSERT(Unknown0x3c, 0x18)
DECOMP_SIZE_ASSERT(LegoAnimationManager::Character, 0x18)
DECOMP_SIZE_ASSERT(LegoAnimationManager::Vehicle, 0x08)
DECOMP_SIZE_ASSERT(LegoAnimationManager::Extra, 0x18)
DECOMP_SIZE_ASSERT(LegoTranInfo, 0x78)
// GLOBAL: LEGO1 0x100d8b28
MxU8 g_unk0x100d8b28[] = {0, 1, 2, 4, 8, 16};
// GLOBAL: LEGO1 0x100f6d20
Vehicle g_vehicles[] = {
LegoAnimationManager::Vehicle g_vehicles[] = {
{"bikebd", 0, FALSE},
{"bikepg", 0, FALSE},
{"bikerd", 0, FALSE},
@@ -46,7 +46,7 @@ Vehicle g_vehicles[] = {
};
// GLOBAL: LEGO1 0x100f7048
Character g_characters[47] = {
LegoAnimationManager::Character g_characters[47] = {
{"pepper", FALSE, 6, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 1},
{"mama", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 2},
{"papa", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 3},
@@ -140,8 +140,8 @@ LegoAnimationManager::~LegoAnimationManager()
FUN_10061010(FALSE);
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
LegoROI* roi = m_unk0x3c[i].m_roi;
for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
@@ -226,8 +226,8 @@ void LegoAnimationManager::Suspend()
FUN_10061010(FALSE);
MxS32 i;
for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
LegoROI* roi = m_unk0x3c[i].m_roi;
for (i = 0; i < (MxS32) _countof(m_extras); i++) {
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
@@ -240,10 +240,10 @@ void LegoAnimationManager::Suspend()
CharacterManager()->FUN_10083db0(roi);
}
if (m_unk0x3c[i].m_unk0x14) {
m_unk0x3c[i].m_unk0x14 = FALSE;
if (m_extras[i].m_unk0x14) {
m_extras[i].m_unk0x14 = FALSE;
MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId;
MxS32 vehicleId = g_characters[m_extras[i].m_characterId].m_vehicleId;
if (vehicleId >= 0) {
g_vehicles[vehicleId].m_unk0x05 = FALSE;
@@ -254,9 +254,9 @@ void LegoAnimationManager::Suspend()
}
}
m_unk0x3c[i].m_roi = NULL;
m_unk0x3c[i].m_characterId = -1;
m_unk0x3c[i].m_unk0x10 = -1.0f;
m_extras[i].m_roi = NULL;
m_extras[i].m_characterId = -1;
m_extras[i].m_unk0x10 = -1.0f;
}
m_unk0x18 = 0;
@@ -306,11 +306,11 @@ void LegoAnimationManager::Init()
m_unk0x30[i] = 0;
}
for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
m_unk0x3c[i].m_roi = NULL;
m_unk0x3c[i].m_characterId = -1;
m_unk0x3c[i].m_unk0x10 = -1.0f;
m_unk0x3c[i].m_unk0x14 = FALSE;
for (i = 0; i < (MxS32) _countof(m_extras); i++) {
m_extras[i].m_roi = NULL;
m_extras[i].m_characterId = -1;
m_extras[i].m_unk0x10 = -1.0f;
m_extras[i].m_unk0x14 = FALSE;
}
m_unk0x38 = FALSE;
@@ -358,7 +358,7 @@ void LegoAnimationManager::FUN_1005f6d0(MxBool p_unk0x400)
m_unk0x400 = p_unk0x400;
if (!p_unk0x400) {
FUN_100627d0(TRUE);
PurgeExtra(TRUE);
}
}
}
@@ -714,7 +714,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
MxResult result = FAILURE;
if (m_scriptIndex != -1 && p_index < m_animCount && m_tranInfoList != NULL) {
FUN_100627d0(FALSE);
PurgeExtra(FALSE);
FUN_10062770();
MxDSAction action;
@@ -800,7 +800,7 @@ MxResult LegoAnimationManager::FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix
MxResult result = FAILURE;
MxDSAction action;
FUN_100627d0(FALSE);
PurgeExtra(FALSE);
LegoTranInfo* info = new LegoTranInfo();
info->m_animInfo = NULL;
@@ -861,9 +861,9 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
controller->FUN_10046770(actor);
actor->ClearController();
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
if (m_unk0x3c[i].m_roi == roi) {
MxS32 characterId = m_unk0x3c[i].m_characterId;
for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
if (m_extras[i].m_roi == roi) {
MxS32 characterId = m_extras[i].m_characterId;
g_characters[characterId].m_unk0x07 = TRUE;
MxS32 vehicleId = g_characters[characterId].m_vehicleId;
@@ -1130,8 +1130,8 @@ MxLong LegoAnimationManager::Notify(MxParam& p_param)
cursor.Detach();
delete tranInfo;
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
LegoROI* roi = m_unk0x3c[i].m_roi;
for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
@@ -1180,10 +1180,10 @@ MxResult LegoAnimationManager::Tickle()
}
if (m_unk0x401) {
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
LegoROI* roi = m_unk0x3c[i].m_roi;
for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL && m_unk0x3c[i].m_unk0x0d) {
if (roi != NULL && m_extras[i].m_unk0x0d) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL) {
@@ -1193,10 +1193,10 @@ MxResult LegoAnimationManager::Tickle()
CharacterManager()->FUN_10083db0(roi);
if (m_unk0x3c[i].m_unk0x14) {
m_unk0x3c[i].m_unk0x14 = FALSE;
if (m_extras[i].m_unk0x14) {
m_extras[i].m_unk0x14 = FALSE;
MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId;
MxS32 vehicleId = g_characters[m_extras[i].m_characterId].m_vehicleId;
if (vehicleId >= 0) {
g_vehicles[vehicleId].m_unk0x05 = FALSE;
@@ -1207,11 +1207,11 @@ MxResult LegoAnimationManager::Tickle()
}
}
m_unk0x3c[i].m_roi = NULL;
g_characters[m_unk0x3c[i].m_characterId].m_unk0x04 = FALSE;
g_characters[m_unk0x3c[i].m_characterId].m_unk0x07 = FALSE;
m_unk0x3c[i].m_characterId = -1;
m_unk0x3c[i].m_unk0x0d = FALSE;
m_extras[i].m_roi = NULL;
g_characters[m_extras[i].m_characterId].m_unk0x04 = FALSE;
g_characters[m_extras[i].m_characterId].m_unk0x07 = FALSE;
m_extras[i].m_characterId = -1;
m_extras[i].m_unk0x0d = FALSE;
m_unk0x414--;
}
}
@@ -1237,11 +1237,11 @@ MxResult LegoAnimationManager::Tickle()
unk0x0c = g_unk0x100d8b28[actorId];
}
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
LegoROI* roi = m_unk0x3c[i].m_roi;
for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
MxU16 result = FUN_10062110(roi, direction, position, boundary, speed, unk0x0c, m_unk0x3c[i].m_unk0x14);
MxU16 result = FUN_10062110(roi, direction, position, boundary, speed, unk0x0c, m_extras[i].m_unk0x14);
if (result) {
MxMatrix mat;
@@ -1269,7 +1269,7 @@ MxResult LegoAnimationManager::Tickle()
m_unk0x408 = time;
if (time - m_unk0x404 > 10000) {
FUN_100629b0(-1, FALSE);
AddExtra(-1, FALSE);
}
double elapsedSeconds = VideoManager()->GetElapsedSeconds();
@@ -1450,9 +1450,9 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
controller->FUN_10046770(actor);
actor->ClearController();
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
if (m_unk0x3c[i].m_roi == actor->GetROI()) {
MxS32 characterId = m_unk0x3c[i].m_characterId;
for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
if (m_extras[i].m_roi == actor->GetROI()) {
MxS32 characterId = m_extras[i].m_characterId;
g_characters[characterId].m_unk0x07 = TRUE;
MxS32 vehicleId = g_characters[characterId].m_vehicleId;
@@ -1533,15 +1533,15 @@ void LegoAnimationManager::FUN_10062770()
// FUNCTION: LEGO1 0x100627d0
// FUNCTION: BETA10 0x1004389d
void LegoAnimationManager::FUN_100627d0(MxBool p_und)
void LegoAnimationManager::PurgeExtra(MxBool p_und)
{
ViewManager* viewManager = GetViewManager();
if (p_und || viewManager != NULL) {
MxLong time = Timer()->GetTime();
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
LegoROI* roi = m_unk0x3c[i].m_roi;
for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
MxU16 prefix = *(MxU16*) roi->GetName();
@@ -1549,7 +1549,7 @@ void LegoAnimationManager::FUN_100627d0(MxBool p_und)
MxBool maOrPa = prefix == TWOCC('m', 'a') || prefix == TWOCC('p', 'a');
if ((p_und && !maOrPa) ||
(g_characters[m_unk0x3c[i].m_characterId].m_unk0x10 >= 0 && time - m_unk0x3c[i].m_unk0x08 > und &&
(g_characters[m_extras[i].m_characterId].m_unk0x10 >= 0 && time - m_extras[i].m_unk0x08 > und &&
CharacterManager()->GetRefCount(roi) == 1 &&
!viewManager->FUN_100a6150(roi->GetWorldBoundingBox()))) {
m_unk0x414--;
@@ -1562,10 +1562,10 @@ void LegoAnimationManager::FUN_100627d0(MxBool p_und)
CharacterManager()->FUN_10083db0(roi);
if (m_unk0x3c[i].m_unk0x14) {
m_unk0x3c[i].m_unk0x14 = FALSE;
if (m_extras[i].m_unk0x14) {
m_extras[i].m_unk0x14 = FALSE;
MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId;
MxS32 vehicleId = g_characters[m_extras[i].m_characterId].m_vehicleId;
if (vehicleId >= 0) {
g_vehicles[vehicleId].m_unk0x05 = FALSE;
@@ -1576,10 +1576,10 @@ void LegoAnimationManager::FUN_100627d0(MxBool p_und)
}
}
m_unk0x3c[i].m_roi = NULL;
g_characters[m_unk0x3c[i].m_characterId].m_unk0x04 = FALSE;
g_characters[m_unk0x3c[i].m_characterId].m_unk0x07 = FALSE;
m_unk0x3c[i].m_characterId = -1;
m_extras[i].m_roi = NULL;
g_characters[m_extras[i].m_characterId].m_unk0x04 = FALSE;
g_characters[m_extras[i].m_characterId].m_unk0x07 = FALSE;
m_extras[i].m_characterId = -1;
}
}
}
@@ -1588,7 +1588,7 @@ void LegoAnimationManager::FUN_100627d0(MxBool p_und)
// STUB: LEGO1 0x100629b0
// FUNCTION: BETA10 0x10043c10
void LegoAnimationManager::FUN_100629b0(MxU32, MxBool)
void LegoAnimationManager::AddExtra(MxU32 p_cameraLocation, MxBool p_und)
{
// TODO
}