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LegoWorld::LegoWorld to 100% (#480)
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@@ -1,8 +1,8 @@
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#include "legounksavedatawriter.h"
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#include "legogamestate.h"
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#include "legostream.h"
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#include "roi/legoroi.h"
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DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108);
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@@ -48,6 +48,14 @@ MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStream* p_stream)
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return result;
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}
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// STUB: LEGO1 0x10083500
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AutoROI* LegoUnkSaveDataWriter::FUN_10083500(undefined4, undefined4)
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{
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// TODO
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// involves an STL map with a _Nil node at 0x100fc508
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return NULL;
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}
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// STUB: LEGO1 0x10083db0
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void LegoUnkSaveDataWriter::FUN_10083db0(LegoROI* p_roi)
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{
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