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Additional isle functions (#335)
* additional Isle functions * fix * Update isle.cpp * add notify + fix typo * Update legoutil.h * Match Isle::Create --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -44,7 +44,7 @@ public:
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inline LegoCameraController* GetCamera() { return m_camera; }
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MxResult SetAsCurrentWorld(MxDSObject& p_dsObject);
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void EndAction(MxPresenter* p_presenter);
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void EndAction(MxCore* p_presenter);
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void FUN_1001fc80(IslePathActor* p_actor);
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MxBool FUN_100727e0(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
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MxBool FUN_10072980(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
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