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Implement/match TowTrack::Leave and related (#1074)
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@@ -204,10 +204,29 @@ MxLong TowTrack::HandleClick()
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return 1;
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}
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// STUB: LEGO1 0x1004d8f0
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// FUNCTION: LEGO1 0x1004d8f0
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void TowTrack::Exit()
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{
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// TODO
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GameState()->m_currentArea = LegoGameState::e_garageExterior;
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StopActions();
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FUN_1004dbe0();
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Leave();
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}
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// FUNCTION: LEGO1 0x1004d920
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void TowTrack::Leave()
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{
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IslePathActor::Exit();
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CurrentWorld()->RemoveActor(this);
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m_roi->SetVisibility(FALSE);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowTrackDashboard_Bitmap);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowTrackArms_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowHorn_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowHorn_Sound);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowInfo_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowSpeedMeter);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_TowFuelMeter);
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ControlManager()->Unregister(this);
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}
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// STUB: LEGO1 0x1004d9e0
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@@ -229,10 +248,18 @@ void TowTrack::FUN_1004dad0()
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// TODO
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}
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// STUB: LEGO1 0x1004db10
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void TowTrack::FUN_1004db10()
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// FUNCTION: LEGO1 0x1004db10
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void TowTrack::StopActions()
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{
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// TODO
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns050p1_RunAnim, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns046mg_RunAnim, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns057rd_RunAnim, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns048p1_RunAnim, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns049p1_RunAnim, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns051bd_RunAnim, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns053pr_RunAnim, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_wns045di_RunAnim, NULL);
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InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_pns123pr_RunAnim, NULL);
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}
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// STUB: LEGO1 0x1004dbe0
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