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Start implementing LegoRaceCar (#1050)
* Implement several functions * Limited match on LegoRaceCar::ParseAction * WIP: progress in the right direction * Implement LegoRaceCar::ParseAction() * fix linter issues * Address review comments * fix naming * fix naming (again) * Relocate address annotations --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -3,6 +3,7 @@
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#include "decomp.h"
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#include "legogamestate.h"
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#include "legoracemap.h"
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#include "legostate.h"
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#include "legoworld.h"
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#include "mxrect32.h"
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@@ -124,7 +125,7 @@ public:
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virtual MxLong HandleType0Notification(MxNotificationParam&) { return 0; } // vtable+0x78
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// STUB: LEGO1 0x1000dac0
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virtual void VTable0x7c(undefined4, undefined4) {} // vtable+0x7c
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virtual void VTable0x7c(LegoRaceMap*, undefined4) {} // vtable+0x7c
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// SYNTHETIC: LEGO1 0x10015cc0
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// LegoRace::`scalar deleting destructor'
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