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rename all uncertain names to unk (#203)
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@@ -4,16 +4,16 @@
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MxDSChunk::MxDSChunk()
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{
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this->m_length = 0;
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this->m_pStuff = NULL;
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this->m_unk18 = NULL;
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this->m_buffer = -1;
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this->m_long1FromHeader = 0;
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this->m_long2FromHeader = 0;
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this->m_unk10 = 0;
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this->m_unk14 = 0;
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}
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// OFFSET: LEGO1 0x100be170
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MxDSChunk::~MxDSChunk()
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{
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if ((this->m_length & 1) != 0) {
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delete this->m_pStuff;
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delete this->m_unk18;
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}
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}
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