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rename all uncertain names to unk (#203)
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@@ -175,7 +175,7 @@ void MxMatrix::ToQuaternion(MxVector4 *p_outQuat)
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// No idea what this function is doing and it will be hard to tell until
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// we have a confirmed usage site.
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// OFFSET: LEGO1 0x10002710 STUB
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MxResult MxMatrix::DoSomethingWithLength(const MxVector3 *p_vec)
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MxResult MxMatrix::FUN_10002710(const MxVector3 *p_vec)
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{
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return FAILURE;
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}
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