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https://github.com/isledecomp/isle.git
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Name Disable function in LegoOmni and misc (#1616)
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@@ -277,7 +277,7 @@ void Isle::ReadyWorld()
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EnableAnimations(TRUE);
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FUN_10032620();
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m_act1state->PlaceActors();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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}
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@@ -839,7 +839,7 @@ void Isle::Enable(MxBool p_enable)
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetski) &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_skateboard) &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetrace2)) {
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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SetROIVisible("stretch", FALSE);
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@@ -961,7 +961,7 @@ MxLong Isle::HandleTransitionEnd()
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m_destLocation = LegoGameState::e_undefined;
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VariableTable()->SetVariable("VISIBILITY", "Show Gas");
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AnimationManager()->Resume();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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SetAppCursor(e_cursorArrow);
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SetIsWorldActive(TRUE);
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break;
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@@ -971,7 +971,7 @@ MxLong Isle::HandleTransitionEnd()
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m_destLocation = LegoGameState::e_undefined;
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VariableTable()->SetVariable("VISIBILITY", "Show Policsta");
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AnimationManager()->Resume();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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SetAppCursor(e_cursorArrow);
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SetIsWorldActive(TRUE);
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break;
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@@ -1082,7 +1082,7 @@ void Isle::FUN_10032d30(
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VariableTable()->SetVariable(g_varCAMERALOCATION, p_cameraLocation);
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}
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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SetAppCursor(e_cursorArrow);
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m_destLocation = LegoGameState::e_undefined;
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m_act1state->m_unk0x01f = FALSE;
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