Name Disable function in LegoOmni and misc (#1616)

This commit is contained in:
Fabian Neundorf
2025-07-12 02:10:36 +02:00
committed by GitHub
parent 6497cb42b7
commit a34c293177
28 changed files with 47 additions and 47 deletions

View File

@@ -277,7 +277,7 @@ void Isle::ReadyWorld()
EnableAnimations(TRUE);
FUN_10032620();
m_act1state->PlaceActors();
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
}
}
@@ -839,7 +839,7 @@ void Isle::Enable(MxBool p_enable)
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetski) &&
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_skateboard) &&
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetrace2)) {
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
}
SetROIVisible("stretch", FALSE);
@@ -961,7 +961,7 @@ MxLong Isle::HandleTransitionEnd()
m_destLocation = LegoGameState::e_undefined;
VariableTable()->SetVariable("VISIBILITY", "Show Gas");
AnimationManager()->Resume();
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
SetAppCursor(e_cursorArrow);
SetIsWorldActive(TRUE);
break;
@@ -971,7 +971,7 @@ MxLong Isle::HandleTransitionEnd()
m_destLocation = LegoGameState::e_undefined;
VariableTable()->SetVariable("VISIBILITY", "Show Policsta");
AnimationManager()->Resume();
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
SetAppCursor(e_cursorArrow);
SetIsWorldActive(TRUE);
break;
@@ -1082,7 +1082,7 @@ void Isle::FUN_10032d30(
VariableTable()->SetVariable(g_varCAMERALOCATION, p_cameraLocation);
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
SetAppCursor(e_cursorArrow);
m_destLocation = LegoGameState::e_undefined;
m_act1state->m_unk0x01f = FALSE;