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Implement/match LegoAnimMMPresenter::FUN_1004b5b0 (#830)
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@@ -4,6 +4,7 @@
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#include "anim/legoanim.h"
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#include "legoroilist.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxgeometry/mxmatrix.h"
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#include "mxvideopresenter.h"
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class LegoWorld;
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@@ -71,7 +72,7 @@ public:
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virtual void VTable0xa0(Matrix4*); // vtable+0xa0
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MxResult FUN_1006afc0(Matrix4*&, undefined4);
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MxResult FUN_1006afc0(MxMatrix*&, undefined4);
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MxResult FUN_1006b140(LegoROI* p_roi);
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void FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value);
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