feat: Implement several ::Serialize functions (#1017)

* feat: Implement many ::Serialize functions

* address review comments, part 1 [skip ci]

* address review comments, part 2 [skip ci]

* review comments (final part)

* refactor: Remove Read/Write duplication

* fix merge conflict

* Match PizzeriaState::Serialize again

* Remove unused variable, add LegoVehicleBuildState::Serialize

* Implement AnimState::Serialize

* fix: Conform with naming scheme

* refactor: change names back

* refactor: int to MxS32

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2024-06-14 23:24:34 +02:00
committed by GitHub
parent 165785c434
commit a6644801f1
23 changed files with 335 additions and 168 deletions

View File

@@ -105,11 +105,23 @@ PizzaMissionState::PizzaMissionState()
// TODO
}
// STUB: LEGO1 0x100393c0
MxResult PizzaMissionState::Serialize(LegoFile* p_legoFile)
// FUNCTION: LEGO1 0x100393c0
MxResult PizzaMissionState::Serialize(LegoFile* p_file)
{
// TODO
return LegoState::Serialize(p_legoFile);
LegoState::Serialize(p_file);
if (p_file->IsReadMode()) {
for (MxS16 i = 0; i < 5; i++) {
m_state[i].ReadFromFile(p_file);
}
}
else if (p_file->IsWriteMode()) {
for (MxS16 i = 0; i < 5; i++) {
m_state[i].WriteToFile(p_file);
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10039510