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Implement LegoCarRaceActor::VTable0x70
and VTable0x1c
(#1079)
* Implement/match `LegoCarRaceActor::VTable0x70` * Add BETA10 annotations * Start with VTable0x9c, fix data type * basic BETA10 code completion * small fix * small fix * cleanup * Fix formatting * Address review comments * review comment --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -8,14 +8,24 @@
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#include "mxmisc.h"
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#include "mxvariabletable.h"
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#include <vec.h>
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// File name verified by BETA10 0x100cedf7
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DECOMP_SIZE_ASSERT(LegoCarRaceActor, 0x1a0)
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// GLOBAL: LEGO1 0x100f0c68
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// STRING: LEGO1 0x100f0c5c
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const char* g_raceState = "RACE_STATE";
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// GLOBAL: LEGO1 0x100f7af0
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// STRING: LEGO1 0x100f7ae4
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const char* g_fuel = "FUEL";
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// GLOBAL: LEGO1 0x100f0c6c
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// STRING: LEGO1 0x100f0c54
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const char* g_racing = "RACING";
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// GLOBAL: LEGO1 0x100f7aec
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MxFloat LegoCarRaceActor::g_unk0x100f7aec = 8.0f;
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@@ -93,7 +103,7 @@ void LegoCarRaceActor::FUN_10080590(float p_float)
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// FUNCTION: LEGO1 0x10080740
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// FUNCTION: BETA10 0x100cece0
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MxS32 LegoCarRaceActor::VTable0x1c(undefined4 p_param1, LegoEdge* p_edge)
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MxS32 LegoCarRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge)
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{
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Mx3DPointFloat pointUnknown;
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Mx3DPointFloat destEdgeUnknownVector;
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@@ -148,9 +158,7 @@ MxS32 LegoCarRaceActor::VTable0x1c(undefined4 p_param1, LegoEdge* p_edge)
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Vector3* v2 = m_destEdge->CWVertex(*m_boundary);
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assert(v1 && v2);
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pointUnknown[0] = (*v1)[0] + ((*v2)[0] - (*v1)[0]) * m_unk0xe4;
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pointUnknown[1] = (*v1)[1] + ((*v2)[1] - (*v1)[1]) * m_unk0xe4;
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pointUnknown[2] = (*v1)[2] + ((*v2)[2] - (*v1)[2]) * m_unk0xe4;
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LERP3(pointUnknown, *v1, *v2, m_unk0xe4);
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m_destEdge->FUN_1002ddc0(*m_boundary, destEdgeUnknownVector);
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@@ -200,20 +208,80 @@ void LegoCarRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown
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LegoPathActor::SwitchBoundary(m_boundary, m_destEdge, m_unk0xe4);
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}
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// STUB: LEGO1 0x10080b70
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// FUNCTION: LEGO1 0x10080b70
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// FUNCTION: BETA10 0x1000366b
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void LegoCarRaceActor::VTable0x70(float p_float)
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{
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// TODO
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// m_unk0x0c is not an MxBool, there are places where it is set to 2 or higher
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if (m_unk0x0c == 0) {
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const char* value = VariableTable()->GetVariable(g_raceState);
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if (strcmpi(value, g_racing) == 0) {
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m_unk0x0c = 1;
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m_lastTime = p_float - 1.0f;
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m_unk0x1c = p_float;
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}
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}
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if (m_unk0x0c == 1) {
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LegoAnimActor::VTable0x70(p_float);
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}
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}
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// STUB: LEGO1 0x10080be0
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// FUNCTION: LEGO1 0x10080be0
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// FUNCTION: BETA10 0x100cdc54
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MxResult LegoCarRaceActor::VTable0x9c()
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{
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// TODO
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LegoUnknown100db7f4* d = m_destEdge;
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if (VTable0x1c(m_boundary, m_destEdge)) {
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LegoPathBoundary* b = m_boundary;
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SwitchBoundary(m_boundary, m_destEdge, m_unk0xe4);
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assert(m_boundary && m_destEdge);
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// variable names verified by BETA10
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Vector3* v1 = m_destEdge->CWVertex(*m_boundary);
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Vector3* v2 = m_destEdge->CCWVertex(*m_boundary);
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assert(v1 && v2);
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Mx3DPointFloat point1;
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LERP3(point1, *v1, *v2, m_unk0xe4);
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Mx3DPointFloat point2;
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Mx3DPointFloat point3;
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Mx3DPointFloat point4;
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Mx3DPointFloat point5;
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d->FUN_1002ddc0(*b, point2);
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m_destEdge->FUN_1002ddc0(*m_boundary, point3);
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point4.EqualsCross(&point2, m_boundary->GetUnknown0x14());
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point5.EqualsCross(m_boundary->GetUnknown0x14(), &point3);
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point4.Unitize();
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point5.Unitize();
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((Vector3*) &point4)->Mul(5.0f);
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((Vector3*) &point5)->Mul(5.0f);
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MxResult res = VTable0x80(m_roi->GetWorldPosition(), point4, point1, point5);
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#ifndef NDEBUG // BETA10 only
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if (res) {
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assert(0);
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return -1;
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}
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#endif
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m_unk0x7c = 0;
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}
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return SUCCESS;
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}
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// STUB: LEGO1 0x10081840
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// FUNCTION: BETA10 0x100cf680
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MxU32 LegoCarRaceActor::VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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@@ -223,6 +291,11 @@ MxU32 LegoCarRaceActor::VTable0x6c(
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Vector3& p_v3
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)
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{
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// LegoAnimPresenterSet& presenters = p_boundary->GetPresenters();
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// Significant overlap with parent function -> Try to copy-paste LegoPathActor::VTable0x6c here
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// and see by how much we diverge
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// TODO
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return 0;
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}
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