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Implement more of LegoOmni (#267)
* commit code * implement a few functions * Update mxdsobject.h * more stuff * Update legoomni.cpp * Update legoomni.cpp * rename function * fix * undo useless changes * Fixes * Add global addr --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -37,6 +37,8 @@ public:
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inline MxU32 GetUnknown10() { return m_unk10; }
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inline void SetUnknown424(undefined4 p_unk424) { m_unk424 = p_unk424; }
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void SetSomeEnumState(undefined4 p_state);
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteEndOfVariables(LegoStream* p_stream);
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