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Implement more of LegoOmni (#267)
* commit code * implement a few functions * Update mxdsobject.h * more stuff * Update legoomni.cpp * Update legoomni.cpp * rename function * fix * undo useless changes * Fixes * Add global addr --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -91,11 +91,10 @@ void MxOmni::Vtable0x2c()
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// TODO
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}
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// OFFSET: LEGO1 0x100aefb0 STUB
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int MxOmni::Vtable0x30(char*, int, MxCore*)
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// OFFSET: LEGO1 0x100aefb0
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MxEntity* MxOmni::FindWorld(const char*, MxS32, MxCore*)
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{
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// TODO
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return 0;
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return NULL;
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}
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// OFFSET: LEGO1 0x100aefc0
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