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glD3DRMIMAGE::CreateBuffer, LegoVideoManager::EnableRMDevice and LegoVideoManager::DisableRMDevice (#1241)
* Implement TglD3DRMIMAGE::CreateBuffer (ecx/edi are swapped) * Implement LegoVideoManager::EnableRMDevice * Implement LegoVideoManager::DisableRMDevice * clang-format * Match `LegoVideoManager::EnableRMDevice` * Remove padding * Fix naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -80,6 +80,8 @@ inline Result ViewRestoreFrameAfterRender(
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return result;
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}
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// FIXME: from LEGO1/tgl/d3drm/view.cpp
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// FUNCTION: LEGO1 0x100a1240
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void ViewportDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
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{
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