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implement MxDirect3D::GetZBufferDepth (#402)
* GetZBufferDepth * Match --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -23,7 +23,7 @@ public:
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friend class MxDirect3D;
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private:
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public:
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GUID m_guid; // 0x00
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MxU32 m_flags; // 0x10
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D3DDEVICEDESC m_desc; // 0x14
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@@ -57,6 +57,7 @@ public:
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BOOL CreateIDirect3D();
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BOOL D3DSetMode();
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DWORD GetZBufferBitDepth(MxAssignedDevice* p_assignedDevice);
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BOOL SetDevice(MxDeviceEnumerate& p_deviceEnumerate, MxDriver* p_driver, MxDevice* p_device);
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inline MxAssignedDevice* GetAssignedDevice() { return this->m_assignedDevice; };
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