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Implement/match LegoExtraActor:: WaitForAnimation, Restart (#768)
* Implement/match LegoExtraActor:: WaitForAnimation, Restart * whitespace --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -41,11 +41,12 @@ public:
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x9c() override; // vtable+0x9c
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MxResult WaitForAnimation() override; // vtable+0x9c
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void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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virtual MxResult FUN_1002aae0();
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void Restart();
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inline void FUN_1002ad8a();
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// SYNTHETIC: LEGO1 0x1002b760
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@@ -56,7 +57,7 @@ private:
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undefined m_unk0x0c; // 0x0c
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MxU8 m_axis; // 0x0d
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undefined m_unk0x0e; // 0x0e
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MxFloat m_unk0x10; // 0x10
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MxFloat m_prevWorldSpeed; // 0x10
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MxU8 m_unk0x14; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxMatrix m_unk0x18; // 0x18
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