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Implement/match LegoExtraActor:: WaitForAnimation, Restart (#768)
* Implement/match LegoExtraActor:: WaitForAnimation, Restart * whitespace --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -30,7 +30,7 @@ public:
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x98() override; // vtable+0x98
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void VTable0x9c() override; // vtable+0x9c
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MxResult WaitForAnimation() override; // vtable+0x9c
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void VTable0x1c() override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10081d40
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