Implement/match LegoExtraActor:: WaitForAnimation, Restart (#768)

* Implement/match LegoExtraActor:: WaitForAnimation, Restart

* whitespace

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Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-04-04 06:26:03 -04:00
committed by GitHub
parent ce134e79ef
commit a8eebe454e
15 changed files with 88 additions and 20 deletions

View File

@@ -37,7 +37,7 @@ public:
void VTable0x70(float p_float) override; // vtable+0x70
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
void VTable0x98() override; // vtable+0x98
void VTable0x9c() override; // vtable+0x9c
MxResult WaitForAnimation() override; // vtable+0x9c
virtual void FUN_10012ea0(float p_worldSpeed);
virtual void FUN_10012ff0(float);