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Implement/match LegoExtraActor:: WaitForAnimation, Restart (#768)
* Implement/match LegoExtraActor:: WaitForAnimation, Restart * whitespace --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -37,7 +37,7 @@ public:
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void VTable0x70(float p_float) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98() override; // vtable+0x98
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void VTable0x9c() override; // vtable+0x9c
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MxResult WaitForAnimation() override; // vtable+0x9c
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virtual void FUN_10012ea0(float p_worldSpeed);
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virtual void FUN_10012ff0(float);
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