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Implement/match LegoExtraActor:: WaitForAnimation, Restart (#768)
* Implement/match LegoExtraActor:: WaitForAnimation, Restart * whitespace --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -70,7 +70,8 @@ void LegoCarRaceActor::VTable0x98()
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}
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// STUB: LEGO1 0x10081d30
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void LegoCarRaceActor::VTable0x9c()
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MxResult LegoCarRaceActor::WaitForAnimation()
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{
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// TODO
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return SUCCESS;
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}
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@@ -69,7 +69,8 @@ void LegoJetski::VTable0x98()
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}
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// STUB: LEGO1 0x10014200
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void LegoJetski::VTable0x9c()
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MxResult LegoJetski::WaitForAnimation()
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{
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// TODO
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return SUCCESS;
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}
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@@ -36,7 +36,8 @@ void LegoJetskiRaceActor::VTable0x98()
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}
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// STUB: LEGO1 0x100822e0
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void LegoJetskiRaceActor::VTable0x9c()
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MxResult LegoJetskiRaceActor::WaitForAnimation()
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{
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// TODO
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return SUCCESS;
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}
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