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Implement/match LegoExtraActor:: WaitForAnimation, Restart (#768)
* Implement/match LegoExtraActor:: WaitForAnimation, Restart * whitespace --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -75,9 +75,10 @@ void LegoPathActor::ParseAction(char*)
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}
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// STUB: LEGO1 0x1002f1b0
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void LegoPathActor::VTable0x9c()
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MxResult LegoPathActor::WaitForAnimation()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x1002f650
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