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Implement/match LegoEntity::SetLocation (#629)
* Implement/match LegoEntity::SetLocation * Remove comment
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@@ -31,16 +31,16 @@ public:
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// FUNCTION: LEGO1 0x10003c10
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virtual void operator=(const Vector3& p_impl) { EqualsImpl(p_impl.m_data); } // vtable+0x88
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inline void CopyFrom(const Mx3DPointFloat& p_other)
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// FUNCTION: LEGO1 0x10010c00
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inline Mx3DPointFloat& operator=(const Mx3DPointFloat& p_other)
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{
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// ALPHA: 0x10010860, multiple indirections to this call
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EqualsImpl(p_other.m_data);
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((Vector3&) *this).operator=(p_other);
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float* dest = m_elements;
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const float* src = p_other.m_elements;
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for (size_t i = sizeof(m_elements) / sizeof(float); i > 0; --i) {
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*dest++ = *src++;
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for (size_t i = 0; i < sizeof(m_elements) / sizeof(float); i++) {
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m_elements[i] = p_other.m_elements[i];
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}
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return *this;
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}
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inline void EqualsCross(Mx3DPointFloat& p_a, Mx3DPointFloat& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
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