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Fix some names (#762)
* Fix some names * reorder unit in CMake --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,7 +1,7 @@
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#ifndef LEGOSOUNDMANAGER_H
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#define LEGOSOUNDMANAGER_H
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#include "legounknown100d6b4c.h"
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#include "legocachesoundmanager.h"
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#include "mxsoundmanager.h"
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// VTABLE: LEGO1 0x100d6b10
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@@ -20,14 +20,14 @@ public:
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void FUN_1002a410(const float* p_pos, const float* p_dir, const float* p_up, const float* p_vel);
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inline LegoUnknown100d6b4c* GetUnknown0x40() { return m_unk0x40; }
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inline LegoCacheSoundManager* GetCacheSoundManager() { return m_cacheSoundManager; }
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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LPDIRECTSOUND3DLISTENER m_listener; // 0x3c
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LegoUnknown100d6b4c* m_unk0x40; // 0x40
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LPDIRECTSOUND3DLISTENER m_listener; // 0x3c
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LegoCacheSoundManager* m_cacheSoundManager; // 0x40
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};
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// GLOBAL: LEGO1 0x100db6d0
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