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Implement InvokeAction (#386)
* push changes * Update legoutil.cpp * Fixes / match --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -390,7 +390,7 @@ void LegoOmni::Init()
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m_gifManager = NULL;
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m_worldList = NULL;
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m_currentWorld = NULL;
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m_unk0x80 = FALSE;
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m_exit = FALSE;
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m_currentVehicle = NULL;
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m_saveDataWriter = NULL;
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m_plantManager = NULL;
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