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Implement InvokeAction (#386)
* push changes * Update legoutil.cpp * Fixes / match --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -116,6 +116,8 @@ public:
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MxTransitionManager* GetTransitionManager() { return m_transitionManager; }
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MxDSAction& GetCurrentAction() { return m_action; }
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inline void SetExit(MxBool p_exit) { m_exit = p_exit; };
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private:
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undefined4* m_unk0x68; // 0x68
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MxUnknown100dbdbc* m_renderMgr; // 0x6c
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@@ -123,7 +125,7 @@ private:
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GifManager* m_gifManager; // 0x74
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LegoWorldList* m_worldList; // 0x78
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LegoWorld* m_currentWorld; // 0x7c
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MxBool m_unk0x80; // 0x80
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MxBool m_exit; // 0x80
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LegoNavController* m_navController; // 0x84
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IslePathActor* m_currentVehicle; // 0x88
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LegoUnkSaveDataWriter* m_saveDataWriter; // 0x8c
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