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Implement InvokeAction (#386)
* push changes * Update legoutil.cpp * Fixes / match --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -58,7 +58,7 @@ inline void GetString(MxU8** p_source, char** p_dest, T* p_obj, void (T::*p_sett
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ExtraActionType MatchActionString(const char*);
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void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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void FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
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MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool);
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void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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