Implement InvokeAction (#386)

* push changes

* Update legoutil.cpp

* Fixes / match

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha
2023-12-29 10:22:18 -05:00
committed by GitHub
parent d82d062e92
commit a95bdcc4ad
4 changed files with 84 additions and 5 deletions

View File

@@ -58,7 +58,7 @@ inline void GetString(MxU8** p_source, char** p_dest, T* p_obj, void (T::*p_sett
ExtraActionType MatchActionString(const char*);
void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
void FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
void FUN_1003ef00(MxBool);
void SetAppCursor(WPARAM p_wparam);
MxBool FUN_1003ef60();