Decomp parser: indirect globals and string markers (#446)

* Enable string annotations and indirect globals

* Adding some STRING annotations

* Library functions
This commit is contained in:
MS
2024-01-17 06:56:34 -05:00
committed by GitHub
parent 6af0c6cb1a
commit aaa18bc9e2
28 changed files with 738 additions and 93 deletions

View File

@@ -8,12 +8,15 @@
DECOMP_SIZE_ASSERT(LegoBackgroundColor, 0x30)
// GLOBAL: LEGO1 0x100f3fb0
const char* g_delimiter = "\t";
// STRING: LEGO1 0x100f3a18
const char* g_delimiter = " \t";
// GLOBAL: LEGO1 0x100f3fb4
// STRING: LEGO1 0x100f3bf0
const char* g_set = "set";
// GLOBAL: LEGO1 0x100f3fb8
// STRING: LEGO1 0x100f0cdc
const char* g_reset = "reset";
// FUNCTION: LEGO1 0x1003bfb0

View File

@@ -8,9 +8,11 @@
DECOMP_SIZE_ASSERT(LegoFullScreenMovie, 0x24)
// GLOBAL: LEGO1 0x100f3fbc
// STRING: LEGO1 0x100f3be8
const char* g_strEnable = "enable";
// GLOBAL: LEGO1 0x100f3fc0
// STRING: LEGO1 0x100f3bf4
const char* g_strDisable = "disable";
// FUNCTION: LEGO1 0x1003c500

View File

@@ -20,12 +20,15 @@
DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
// GLOBAL: LEGO1 0x100f3e40
// STRING: LEGO1 0x100f3e3c
const char* g_fileExtensionGS = ".GS";
// GLOBAL: LEGO1 0x100f3e44
// STRING: LEGO1 0x100f3e30
const char* g_playersGSI = "Players.gsi";
// GLOBAL: LEGO1 0x100f3e48
// STRING: LEGO1 0x100f3e24
const char* g_historyGSI = "History.gsi";
// GLOBAL: LEGO1 0x100f3e58

View File

@@ -10,6 +10,7 @@
// the text "END_OF_VARIABLES" in it.
// TODO: make g_endOfVariables reference the actual end of the variable array.
// GLOBAL: LEGO1 0x100f3e50
// STRING: LEGO1 0x100f3e00
const char* g_endOfVariables = "END_OF_VARIABLES";
// Very likely but not certain sizes.

View File

@@ -110,6 +110,7 @@ MxAtomId* g_creditsScript = NULL;
MxAtomId* g_nocdSourceName = NULL;
// GLOBAL: LEGO1 0x100f6718
// STRING: LEGO1 0x100f6710
const char* g_current = "current";
// GLOBAL: LEGO1 0x100f4c58

View File

@@ -7,24 +7,31 @@
DECOMP_SIZE_ASSERT(LegoMeterPresenter, 0x94)
// GLOBAL: LEGO1 0x1010207c
// STRING: LEGO1 0x10101fb4
const char* g_filterIndex = "FILTER_INDEX";
// GLOBAL: LEGO1 0x10102094
// STRING: LEGO1 0x10101f70
const char* g_type = "TYPE";
// GLOBAL: LEGO1 0x10102088
// STRING: LEGO1 0x10101f94
const char* g_leftToRight = "LEFT_TO_RIGHT";
// GLOBAL: LEGO1 0x101020ac
// STRING: LEGO1 0x10101f28
const char* g_rightToLeft = "RIGHT_TO_LEFT";
// GLOBAL: LEGO1 0x1010205c
// STRING: LEGO1 0x10102000
const char* g_bottomToTop = "BOTTOM_TO_TOP";
// GLOBAL: LEGO1 0x101020c0
// STRING: LEGO1 0x10101f00
const char* g_topToBottom = "TOP_TO_BOTTOM";
// GLOBAL: LEGO1 0x101020c8
// STRING: LEGO1 0x10101ee4
const char* g_variable = "VARIABLE";
// FUNCTION: LEGO1 0x10043430