Implement/match LegoAnimationManager::FUN_10064120 (#932)

* Implement/match LegoAnimationManager::FUN_10064120

* Fix naming

* Fix parentheses
This commit is contained in:
Christian Semmler
2024-05-18 11:48:07 -04:00
committed by GitHub
parent c92341527e
commit aab6a17d2f
4 changed files with 125 additions and 5 deletions

View File

@@ -2085,14 +2085,110 @@ MxBool LegoAnimationManager::FUN_10063fb0(LegoLocation::Boundary* p_boundary, Le
return TRUE;
}
// STUB: LEGO1 0x10064120
// FUNCTION: BETA10 0x100454f5
MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool, MxBool)
// STUB: LEGO1 0x10064010
// FUNCTION: BETA10 0x100453a5
MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary*, LegoUnknown100db7f4*, float)
{
// TODO
return TRUE;
}
// FUNCTION: LEGO1 0x10064120
// FUNCTION: BETA10 0x100454f5
MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2)
{
MxU32 local2c = 12;
float destScale = ((rand() * 0.5) / 32767.0) + 0.25;
IslePathActor* actor = CurrentActor();
if (actor == NULL) {
return FALSE;
}
LegoPathBoundary* boundary = actor->GetBoundary();
if (boundary == NULL) {
return FALSE;
}
Mx3DPointFloat direction = actor->GetWorldDirection();
float local4c = 0.0f;
LegoUnknown100db7f4* local50 = NULL;
LegoS32 numEdges = boundary->GetNumEdges();
Mx3DPointFloat vec;
LegoUnknown100db7f4* e;
MxS32 i;
for (i = 0; i < numEdges; i++) {
e = (LegoUnknown100db7f4*) boundary->GetEdges()[i];
e->FUN_1002ddc0(*boundary, vec);
float dot = vec.Dot(&direction, &vec);
if (dot > local4c) {
local50 = e;
local4c = dot;
}
}
e = local50;
do {
e = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(boundary);
if (e->GetMask0x03()) {
break;
}
} while (e != local50);
if (e == local50) {
return FALSE;
}
LegoUnknown100db7f4* local34 = e;
LegoUnknown100db7f4* local8 = local50;
while (local2c--) {
if (local34 != NULL) {
if (local34->Unknown(*boundary, LegoWEGEdge::c_bit1) && FUN_10064010(boundary, local34, destScale) &&
(!p_bool2 || FUN_10064010(boundary, local8, destScale))) {
p_boundary->m_srcScale = p_boundary->m_destScale = destScale;
p_boundary->m_name = boundary->GetName();
numEdges = boundary->GetNumEdges();
for (i = 0; i < numEdges; i++) {
LegoUnknown100db7f4* e = (LegoUnknown100db7f4*) boundary->GetEdges()[i];
if (local34 == e) {
p_boundary->m_src = i;
}
else if (local8 == e) {
p_boundary->m_dest = i;
}
}
return TRUE;
}
local8 = local34;
boundary = (LegoPathBoundary*) local34->OtherFace(boundary);
local50 = local34;
do {
if (p_bool1) {
local34 = (LegoUnknown100db7f4*) local34->GetCounterclockwiseEdge(boundary);
}
else {
local34 = (LegoUnknown100db7f4*) local34->GetClockwiseEdge(boundary);
}
} while (!local34->GetMask0x03() && local34 != local50);
if (local34 == local50) {
return FALSE;
}
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x10064380
// FUNCTION: BETA10 0x1004583a
MxResult LegoAnimationManager::FUN_10064380(